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R&R PSA

From Olympus Entertainment Dev Wiki
"Maybe just change the handbook..."
Kermit

Public Service Announcements

These are PSA's for the R&R.

"Leave ___ or die" PSA

It has come to our attention that some misinformation has spread around regarding being told to leave a city or die. This is allowed and is 100% valid engagement. Players can tell medics via direct chat, text message, or R&R dispatch to leave an area/city or be shot/tased/killed. Failure to listen to these engagement messages can result in disciplinary action.

Weekend Airdrops PSA (R&R)

Dopecrates should not be dropped before a Weekend Airdrop begins. They start at 9:00 pm EST, 8:00 pm CST, 6:00 pm PST. So do not drop the crate in the warzone if it is an hour before the airdrop. After the airdrop is over you can resume as normal.

NLR PSA (R&R)

All members of the R&R are required to know New Life Rule (NLR) for medics. Please revisit the handbook and review all information regarding NLR and when it applies.

Not only is NLR a handbook rule but it is a server rule as well.

The purpose of this PSA is to make clear to all R&R members that breaking NLR is unacceptable and will be met with administrative action.

Seniors are cracking down on medics breaking NLR. Seniors have been instructed to issue a Letter of Reprimand to any medic whom breaks NLR.

Ignorance or forgetfulness do not make you exempt or give you a free pass.

Thank you for your time.

R&R Tips PSA (R&R)

R&R Tips

Some Tips from the Senior R&R, based on some observations on current medics and complaints

_____________________________________________________________________________________________________

- Time Management: Time Management is very important whilst playing medic, especially if there are many calls. As a medic, it’s best if you respond to calls in the order that they requested revive in order to guarantee that all the civilians will get revived instead of just responding to revives in terms of proximity of the revive to the medic’s location.


- Awareness: Being an aware medic is essential. An aware medic can spot out situations in which they can get taken hostage and will respond to revives faster. Is there a group of rebels running around Kavala Square messing with everyone or collecting people to do a hostage situation with the police later? Are you at Athira hospital and a bunch of rebels are headed towards you from Athira rebel’s direction? Are you responding to a call at the salt flats and there are 20 rebels waiting to pull cars from the garage there? These are situations in which you can definitely be taken hostage – and an attempt at being taken hostage here could be avoided. Being an aware medic also involves being aware about revives or calls for service and when they’re being called in. If you see a revive pop up on your screen and you’re goofing around in Kavala Square, react quickly to go ahead and get that revive so the person requesting isn’t stuck waiting for so many minutes. If there aren’t any revives on the dispatch menu, and you haven’t seen any pop up, make sure to check the dispatch menu once in a while to make sure you haven’t missed any that popped up in the meantime.


- Denial: As a medic, you are given 3 denial options: Deny Bug, Deny RnR, and Deny by 3rd party. If a 3rd party does come and deny the person you’re trying to revive – and it’s clear that they will stay there for a while, DENY the person and leave if there are other calls. It’s important to deny in these scenarios so you don't waste the person’s time who requested, once denied, they can choose on their own if they want to respawn at that point or if they want to wait you out. You can come back later to that revive if the person requesting has not respawned. If someone denies you a revive and you don’t have any more revives to attend to, there’s no harm in hanging around away from the area to see when the people that denied you clear out, make sure not to stick yourself right in the middle of an ongoing situation.


- On-Route: Marking people On-Route is beneficial to every party involved during a revive call, it notifies the civilian that you’re aware of their revive and you’re on your way, and it also allows medics to coordinate revives if there are a bunch of you on a single server. It’s also important not to overuse the mechanic, use it when you’re actually on your way to a revive, NOT if you’ll be there within 5 minutes and aren’t actually on your way.


- Spreading out Medics: Medics spreading out on a single server between cities is great for a couple reasons: reducing response time and keeping multiple medics from becoming hostages. It reduces response time because medics don’t have to go all the way to a hospital and redeploy if there’s a call for service - they should already be stationed near the calls. It also helps at keeping multiple medics from becoming hostages, because, if medics are not all bunched up in an area, then they can’t take all the medics on the server hostage too easily.


- Hostage: As a medic it’s important to make sure that you’re difficult to take hostage by civilians, you can avoid being taken hostage by always being on the move, generally, a stationary medic is a very vulnerable medic. Also, going back to awareness – watch what’s around you, if you see some sketchy stuff, take steps to avoid it. If you are taken hostage however, it’s not the end of the world, do your best to enjoy the situation, take part in some nice RP, do whatever’s necessary.


- NLR: A quick tip for NLR, if you have any doubt that something is NLR at all, the best thing to do is just abide by the NLR (this will not land you in any trouble). If a medic is caught breaking NLR they will be punished accordingly. If you have a question about a certain scenario being NLR, please go ahead and contact one of the Senior Medics with anything (That’s what we’re here for!).


- Unlocking Vehicles: Another tip for unlocking medic vehicles. Usually, as a medic, you don’t have to unlock any medic vehicles to get in the driver’s/passenger seats. If you want to give a someone a ride, make sure that during the time the vehicle is unlocked that you’re sitting in the pilot/driver’s seat to give no room for someone to steal your vehicle. In other words, make sure that your vehicle is locked whenever you need to step out of the driver’s/pilot seats.

R&R Internal Affairs Submissions (R&R)

Going forward disputes must be made with medics before submitting an IA against them. This gives the medic the opportunity to right a wrong they may have committed and reduce petty IAs. IAs that do not have disputes will be denied. Disputes can be made even if the medic logs off so please take the time and make the dispute before submitting the IA. Thank you :)

R&R Handbook Update 12/13/2023 (R&R)

Chapter III - Illegal Zones

Forms of acceptable engagement within Illegal areas

4. Medics who choose to willingly enter an illegal area to answer a call cannot be killed unless they are properly engaged. However, all medics must READ AND UNDERSTAND the Exception as well as the Special Circumstances listed below:

Exception: Medic GROUND UNITS (ONLY) are Kill-On-Sight at Cartels, War Zone, Rebels, Radioactive Space Capsule, active Federal Events (Jailbreak/Federal Reserve Robbery/Blackwater Robbery/Evidence Locker), Active Banks, Active Blue Zones and Airdrops. Air units must still be engaged or sufficiently warned. Land vehicles, amphibious vehicles, medics on foot, and pilots who decide to land at these locations are all considered ground units Special circumstances

5. Airdrop: Medics must not enter, or loiter around, the Airdrop while active unless they are assisting the APD or being held hostage by civilians.

14. All Medic units (Meaning BOTH ground and aerial units) are prohibited to enter/participate at ALL conquest, gang base skirmish, Active Turfs events. If you are in the area of a conquest event when it starts, leave the area IMMEDIATELY


Also, Medics can now use any in-game name they chose (within reason) but your TeamSpeak name must be your Chain of Command Name.


R&R Handbook Update 9/26/2023 (R&R)

Chapter III - Illegal Zones Illegal areas include

Rebel Outposts Active Jailbreaks/Federal Reserve Robberies/Blackwater Robberies/Evidence Locker/Active Bank Robberies/ Active Art Gallery Robberies Illegal gathering and processing areas Active Blue Zones Drug Dealers Black Markets Cartels (Within 1 km of the cartel's cap point) War Zone (Large landmass labeled as War Zone) Gang Base Active Turfs Radioactive Space Capsule Forms of acceptable engagement within illegal areas

4. Medics who choose to willingly enter an illegal area to answer a call cannot be killed unless they are properly engaged. However, all medics must READ AND UNDERSTAND the Exception as well as the Special Circumstances listed below:

Exception: Medic GROUND UNITS (ONLY) are Kill-On-Sight at Cartels, War Zone, Rebels, Radioactive Space Capsule, active Federal Events (Jailbreak/Federal Reserve Robbery/Blackwater Robbery/Evidence Locker), Active Banks and Active Blue Zones. Air units must still be engaged or sufficiently warned. Land vehicles, amphibious vehicles, medics on foot, and pilots who decide to land at these locations are all considered ground units Special Circumstances

13. All Medic units (Meaning BOTH ground and aerial units) are prohibited to enter/participate at ALL conquest, gang base skirmish, Active Turfs or airdrop events. If you are in the area of a conquest, air drop event or Turf when it starts, leave the area IMMEDIATELY

Chapter IV - Equipment

Medical Crates

2. Medical Crates shall not be knowingly delivered to, or near, the following locations:

Altis Penitentiary Zone Federal Reserve Zone Blackwater Armory Zone Evidence Locker Zone Bank Conquest Event/Airdrop/Active Gang Base skirmish/Active Turf/Radioactive Space Capsule Active Blue Zones Any illegal zone (defined in Chapter 3.2) that is being raided by the APD Chapter VII - Firefighting

Firefighting is available once you reach Basic Paramedic. Medics responding to fires are not exempt from the R&R Handbook. Prioritize revives over fires. Exception: If you're already on the way to a fire, you can continue. Firefighting vehicles may only be used when responding to a fire. Exception: The Taru Fuel can be flown without there being a fire. Exception: Active Pararescue+ may use the vehicles at anytime. Medics must store firefighter gear after the fire has been put out. A maximum of three medics may respond to a singular fire at a time.

R&R Handbook Update 2/18/2023 (R&R)

Chapter XIII - Communications

All Medics will be in the appropriately designated TeamSpeak channels while on duty. Senior R&R Members are not required to be in their duty channel. All Olympus Staff (Owner and Head Admin exempt) are required to be in their duty channel but may be alone in a Medic Team Channel. Senior medics reserve the right to delegate lower-ranking medics to any medic TeamSpeak channel that they see fit. This may be necessary if a senior finds that the communications between medics are overlapping or non-existent. Medics may freely use the on-duty channel and medic team channels. No need to be in a group of 2 or more to use the channel. Medics may only enter an APD channel if specifically requested by an APD member. Medics may remain in the APD channel until the situation has been resolved. Medics who are currently employed by the R&R are permitted to use the R&R Break Room whenever they so choose.

Minor R&R Handbook Update 2/4/2023 (R&R)

Chapter IV - Equipment

2. Uniforms

Medics can wear any uniform they have unlocked in their clothing shop.

Exception: Basic Paramedic+ can not wear the EMT uniform. Exception: Supervisor+ can wear any uniform available to them.

R&R Handbook Update 9/21/2022 (R&R)

Chapter IV - Equipment

1. Items and Physical Equipment

    6. Road Kit
        1. The Road Kit should not be used excessively.
        2. Road Kits cannot be used while aiding the APD or while a hostage for Civilians.

R&R Handbook Update 7/17/2022 (R&R)

Chapter I - Professional Standards

1. Conduct

  9. Medics shall not quote rules while on duty.
       Exception: Medics may quote the R&R Handbook when necessary.

Chapter IV - Equipment

2. Uniforms

  1.  Medics can wear any uniform they have unlocked in their shop.
       Exception: Basic Paramedic+ can not use the EMT uniform.

Chapter VII - Medical Interaction

1. Medics do not need permission to administer aid to players

   1. Players can still deny themselves medical aid (Full Heal) in which the medic must obey.
        Exception: Medics must value their life if threatened to give medical aid.


R&R Handbook Update 7/4/2022 (R&R)

Chapter VIII - Hostage Situations

5. Medics may be held hostage for up to 15-30 minutes before they can request to be set free. [See clarification at 5.3 for federal events]

    3. Federal events: Medics taken hostage and utilized for a Federal Event (See Server Rules Chapter 18 regarding definition of Federal Events) should remain hostage for 30 minutes unless the medic has escaped, the medic is killed, 30 minutes has elapsed, or until the bomb detonates or has been defused.  Whichever situation occurs first.