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Black Markets

From Olympus Entertainment Dev Wiki
"Where China gets most of its kidneys from."
Lime

Introduction

Several black markets are placed on the map at which players have access to several more guns and gear than those at the gun store, as well as the ability to make a passive income from drug production. You must be in a gang to capture these. There is a black market near each major city, with each market dedicated to a particular drug for processing.

Capturing Black Markets

To capture a black market, you must use the scroll-wheel on a “For Sale” sign outside the main building. Once you begin capturing it, you must remain within 12 meters of the sign and wait 30 seconds. A marker will show on the map of the black market you are at while you are capturing it. A global message will appear on players’ screens once you have successfully captured the market, showing what gang captured it. If another gang attempts to capture your black market, your gang will receive a message that another gang is capturing it, as soon as they begin. If the gang, or APD, that has the black market captured begins unsealing the passive income of drugs, it will notify everyone in the server including the APD that a black market is being unsealed. Unsealing the black market takes three minutes.

Perks

  • You can process drugs at black markets you have captured, if the black market is dedicated to that drug. 5% of the drugs will be taken by the black market, and you will not be able to "double-process" drugs to the highest value drug quality. Players and Vehicles being used to process must remain within 25m of the NPC.
  • If you capture a black market, you will have access to enhanced shops, compared to legal markets. However, not all items from the rebel outposts are available in these shops. To see what gear and items the black market sells, see Firearms, Weapons, and Accessories and Virtual Items.
  • Alike rebel outposts, players are able to create, manage, and purchase loadouts at black markets.
    • Loadouts are specific to black markets, and do not affect rebel loadout spaces.
    • Players cannot save or load loadouts containing items not obtainable from black markets.
  • While you have this captured you will get 1 illegal drug per minute, however, the black market can only hold 120 total drugs at a time. It’s good to note that passive production only happens when there are 50+ people on the server. Only the gang that owns the black market can unseal it and collect the drugs accumulated.
  • APD Members that unseal the black market and seize the passive income of drugs will receive a large portion of the profit, depending on how many drugs were accumulated. To see the APD rules regarding the Black Markets they can be found here on Chapter X - Illegal Areas of the APD handbook.

Auction House

Each black market contains the auction house which can be utilized by players to buy and sell just about anything on the server including weapons, vehicles, and virtual items. More information regarding the auction house can be found here.

Blackmarket Firearms

  • Requires the Blackmarket to be captured to purchase.


  • Rook-40 9mm
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    Price: $5,000
    Caliber: 9mm
    Magazine Capacity: 16/30
    Magazine Price: $500
    DLC: None
  • PDW 2000 9mm
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    Price: $10,000
    Caliber: 9mm
    Magazine Capacity: 30
    Magazine Price: $500
    DLC: None
  • P07 9mm
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    Price: $5,000
    Caliber: 9mm
    Magazine Capacity: 16/30
    Magazine Price: $500
    DLC: None
  • Kozlice Sawed-Off
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    Price: $45,000
    Caliber: 12 Gauge Pellets
    Magazine Capacity: 2
    Magazine Price: $500
    DLC: Contact
  • Protector 9mm
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    Price: $11,000
    Caliber: 9mm
    Magazine Capacity: 30
    Magazine Price: $500
    DLC: Apex
  • PM 9mm
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    Price: $3,500
    Caliber: 9mm
    Magazine Capacity: 10
    Magazine Price: $400
    DLC: Apex
  • SDAR
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    Price: $25,000
    Caliber: 5.56x45mm NATO
    Magazine Capacity: 20
    Magazine Price: $500
    DLC: None
  • P90
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    Price: $60,000
    Caliber: 5.7x28mm
    Magazine Capacity: 50
    Magazine Price: $500
    DLC: None
  • Vermin SMG .45 ACP
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    Price: $40,000
    Caliber: .45 ACP
    Magazine Capacity: 30
    Magazine Price: $500
    DLC: None
  • MK20C 5.56 mm (C)
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    Price: $50,000
    Caliber: 5.56x45mm NATO
    Magazine Capacity: 30
    Magazine Price: $500
    DLC: None
  • TRG-21
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    Price: $50,000
    Caliber: 5.56x45mm NATO
    Magazine Capacity: 30
    Magazine Price: $500
    DLC: None
  • AKS-74U
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    Price: $50,000
    Caliber: 5.45x39mm
    Magazine Capacity: 30
    Magazine Price: $500
    DLC: Apex
  • CAR-95
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    Price: $55,000
    Caliber: 5.8x42mm
    Magazine Capacity: 100
    Magazine Price: $500/$6,500
    DLC: Apex
  • CAR-95-1
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    Price: $75,000
    Caliber: 5.8x42mm
    Magazine Capacity: 100
    Magazine Price: $500/$6,500
    DLC: Apex
  • Equipment

    Attachments

    • Flashlight
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      Price: $500
    • Pistol Flashlight
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      Price: $500
    • ACO
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      Price: $1,000
    • MRCO Scope
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      Price: $1,000
    • MK17 Holosight
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      Price: $1,000
    • MK17 SMG Holosight
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      Price: $500
    • RCO Scope
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      Price: $1,000
    • ARCO Scope
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      Price: $1,000
    • ERCO
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      Price: $1,000
    • IR Laser Pointer
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      Price: $1,000

    Gear

    • Smoke Grenade (White)
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      Price: $1,000
    • Smoke Grenade (Red)
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      Price: $1,000
    • Smoke Grenade (Green)
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      Price: $1,000
    • Smoke Grenade (Purple)
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      Price: $1,000
    • RGO Hand Grenade
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      Price: $50,000
    • First Aid Kit
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      Price: $500
    • First Aid Kit +
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      Price: $500
    • Tool Kit
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      Price: $500
    • GPS
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      Price: $50
    • Map
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      Price: $50
    • Compass
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      Price: $50
    • Mine Detector
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      Price: $10,000
    • Binocular
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      Price: $1,000
    • Rangefinder
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      Price: $2,000
    • Night Vision
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      Price: $1,000
    • Fullscreen NVGs
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      Price: $5,000
    • Locations