Mako
What is S.W.A.T?
The Altis Police Department SWAT is a dedicated division of the force tasked with deploying to and operating within active Conquest events. While present at these conquest events, the SWAT Team’s objective is to find and neutralize High-Value Targets (HVTs) from different top-ranking gangs participating in the event. If you are looking for the SWAT rules outlined in the APD Handbook click Here
Joining the S.W.A.T Team
Follow the list below to submit an application for SWAT.
- Navigate to the Olympus Forums.
- Navigate to the "Support" area of the forums.
- Select "New Request"
- Select "APD Application" from the department drop-down list
- Title the application "SWAT Application - *Your Name*"
To apply for SWAT, you must meet the following requirements:
- Must be the rank of Deputy+.
- Ideally a competitive player.
- Conquest experience on the Civilian Faction.
Once the SWAT commander has reviewed APD SWAT applications, they will move forward with accepting or rejecting them.
How S.W.A.T works:
- There is a maximum of 10 SWAT members allowed at conquest.
- SWAT will spawn at the conquest rebel outpost like civilians.
- APD will push in waves together as a faction.
- SWAT must attack each first-place gang's points and restore each of their conquest points.
- If the first place gang does not control any capture points SWAT may choose to attack Capture Points controlled by the 2nd place gang.
- When the capture point is captured by the SWAT, it will be set to SWAT but they will gain no points.
- Example: Capture Point Bravo - SFA would change to Capture Point Bravo - SWAT
- SWAT will receive $150,000 for resetting a capture point and $300,000 for resetting a Hot zone.
- Once SWAT restores a point, they have to leave the capture point.
- SWAT must then re-group to push another point.
- SWAT pays $15,000 per death and has no respawn timer in conquest.
- SWAT cannot restrain, impound, or seize civilian vehicles during conquest.
- SWAT kills provide discounts for SWAT shops.
- 50 to 100 = 5%
- 100 to 250 = 10%
- 250 to 500 = 15%
- 500 to 750 = 20%
S.W.A.T Points
SWAT points are a currency that can be used to purchase additional gear and equipment. Here are the ways you can gain/lose SWAT points:
- Killing a player rewards 3 points.
- Capturing a point rewards 5 points to the player that captured the point.
- Dying will lose you 1 point.
SWAT will have access to purchase additional equipment per death but this bought equipment is lost on respawn. Found below is the SWAT point shop and the equipment you can purchase. Players can no longer wear Granit/Tracksuits with Tier 3 or higher armor.
Equipment | Points |
---|---|
Mk200 | 14 |
Mk200 Mags | 2 |
ASP | 30 |
ASP Mags | 1 |
.50 BW Mags | 20 |
7.62 75Rnd Mags | 5 |
6.5mm 100Rnd Mags | 2 |
5.56 150Rnd Mags | 2 |
6.5mm Suppressor | 80 |
5.56 Suppressor | 50 |
CSATs | 5 |
Granits | 10 |
Ifrit | 45 |
Strider | 40 |
Hunter | 20 |
S.W.A.T Tiering System
SWAT is implemented with a tiering system in which different tiers have access to more weapons and equipment. Tiers are gained through getting kills, uncapping the Capture Points, and participating in Conquests.
The tiering system is as follows:
SWAT I (SWAT Trainee) | ||
Vest: | Carrier Light | |
Weapons: | SPAR-16S, MXM | |
Backpack: | SWAT Backpack | |
Required Kills: | Starter Rank for SWAT | |
- | - | |
- | - | |
- | - | |
- | - |
SWAT II (SWAT Private) | ||
Vest: | Carrier Light | |
Weapons: | MXSW | |
Backpack: | SWAT Backpack | |
Headwear: | Tier 2 Helmet | |
Required Kills: | 15 | |
- | - | |
- | - | |
- | - |
SWAT III (SWAT Private First Class) | ||
Vest: | Carrier Light | |
Weapons: | Type 115, Promet, AKU-12 | |
Backpack: | SWAT Backpack | |
Headwear: | Tier 2 Helmet | |
Required Kills: | 30 | |
- | - | |
- | - | |
- | - |
SWAT IV (SWAT Corporal) | ||
Vest: | GL Carrier Rig | |
Weapons: | SPAR-17, Mk18 ABR, AK-12 | |
Backpack: | SWAT Backpack | |
Headwear: | Tier 4 Helmet/Pilot Helmet | |
Required Kills: | 75 | |
- | - | |
- | - | |
- | - |
SWAT V (SWAT Specialist) | ||
Vest: | GL Carrier Rig | |
Weapons: | Mk-1 EMR | |
Backpack: | SWAT Backpack | |
Headwear: | Tier 4 Helmet/Pilot Helmet | |
Required Kills: | 150 | |
Clothing | Short sleeve Uniform | |
- | - | |
- | - |
Senior SWAT (Sergeant) | ||
Vest: | Tier 4 vest | |
Weapons: | RPK-12 | |
Backpack: | SWAT Backpack | |
Headwear: | Tier 4 Helmet/Pilot Helmet | |
Clothing | Short sleeve Uniform | |
- | - | |
- | - |
Senior SWAT (Lieutenant & Commander) | ||
Clothing: | Tracksuit | |
Vest: | GL Carrier Rig | |
Weapons: | RPK-12 | |
Backpack: | SWAT Backpack | |
Headwear: | Tier 4 Helmet/Pilot Helmet | |
Clothing | Short sleeve Uniform | |
- | - | |
- | - |
S.W.A.T Equipment
- SWAT will have access to different equipment and vehicles than regular APD, and this equipment can only be used whilst playing as a SWAT member during conquest; this applies vice versa to APD equipment. You also cannot use SWAT equipment or vehicles during any means necessary.
- Additionally, SWAT are not to use items that only the APD Faction has access to. Specifically spike strips, bait appliances, tear gas, and flashbangs.
- SWAT will exclusively use lethals while participating in Conquest; however, these lethals do not remove a player's bounty, nor do they give a reduced 7-minute dopamine timer.
- When SWAT is conducting Conquest Raids, they must use their Chain of Command name as well as the “SWAT |” tag (Example: SWAT | Bob)