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Once the alarms sound, the APD is required to respond to the Blackwater Armory. APD officers will most likely log into the server to specifically counter the robbery. A wave-after-wave onslaught of APD officers will work to end the robbery until the bomb is defused or the event is won by the civilians. While the bomb on the vault door counts down, entire waves of armored APD vehicles will slam into the outside walls of the armory. As the vault doors are blasted open, APD armed Ghosthawks will arrive to stop the civilians from leaving with a Blackwater vehicle. The APD will follow the civilians in the Blackwater vehicle until they seize it or see it explode. Once the bomb is blown, a cool-down of 30 minutes will begin until another robbery can be started. | Once the alarms sound, the APD is required to respond to the Blackwater Armory. APD officers will most likely log into the server to specifically counter the robbery. A wave-after-wave onslaught of APD officers will work to end the robbery until the bomb is defused or the event is won by the civilians. While the bomb on the vault door counts down, entire waves of armored APD vehicles will slam into the outside walls of the armory. As the vault doors are blasted open, APD armed Ghosthawks will arrive to stop the civilians from leaving with a Blackwater vehicle. The APD will follow the civilians in the Blackwater vehicle until they seize it or see it explode. Once the bomb is blown, a cool-down of 30 minutes will begin until another robbery can be started. | ||
=='''Starting The Robbery'''== | =='''Starting The Robbery'''== |
Revision as of 00:08, 1 December 2022
Mason Harrison
Introduction
The Blackwater Armory represents the most difficult federal event to successfully complete. This event is the ultimate test of group communication, size, planning, tactics, and gun fighting ability.
Once the alarms sound, the APD is required to respond to the Blackwater Armory. APD officers will most likely log into the server to specifically counter the robbery. A wave-after-wave onslaught of APD officers will work to end the robbery until the bomb is defused or the event is won by the civilians. While the bomb on the vault door counts down, entire waves of armored APD vehicles will slam into the outside walls of the armory. As the vault doors are blasted open, APD armed Ghosthawks will arrive to stop the civilians from leaving with a Blackwater vehicle. The APD will follow the civilians in the Blackwater vehicle until they seize it or see it explode. Once the bomb is blown, a cool-down of 30 minutes will begin until another robbery can be started.
Starting The Robbery
You will need a blasting charge to start a Blackwater robbery. You can buy a blasting charge at a Rebel Outpost or Black Market. To plant a blasting charge, locate the large white dome in the center of the Blackwater Armory. Walk up to the large door of the dome, open your inventory by pressing "y," click the blasting charge, and press "use." The blasting charge can only be planted if 7 cops are online. The charge will count down for 25 minutes before it explodes.
If you wish to hack the anti-air system at the Blackwater Armory, you'll also need to buy a hacking terminal. When the anti-air is operating normally, civilians will receive an anti-air warning when entering the largest orange ring. Then, the civilians will be shot out of the sky by a heat-seeking missile if they enter the small center circle. Normally, the APD can enter the anti-air without being shot. If the anti-air is hacked, these roles reverse.
When you enter the rings of an active Jail you will be notified that the zone is KOS.
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A bird's-eye view of the Blackwater Armory.
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The anti-air device that can be disabled with a hacking terminal.
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One of the armory doors that the blasting charge can be placed on.
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Commonly used BW callouts.
Possible Rewards1
If the APD defuse the bomb, $500,000 will be split between all of the officers within a 3km radius independent of rank.
The following items can be acquired by the civilians from the Blackwater containers. Item commonality is rated as either Common, Uncommon, Rare, Very Rare, or Ultra Rare.
Vehicles
Vehicle | Commonality | Arma Unofficial Wiki |
---|---|---|
Prowler (HMG) | Uncommon | Wiki |
Offroad (AT) | Rare | Wiki |
UH-80 Ghost Hawk | Very Rare | Wiki |
CH-67 Huron (Armed) | Rare | Wiki |
Weapons
Weapon | Commonality | Ammo | Arma Unofficial Wiki |
---|---|---|---|
RPG-42 | Ultra-Rare | 105 mm PG-42V high-explosive anti-tank (HEAT) // 72 mm TBG-42V high-explosive (HE) grenades | Wiki |
ASP-1 Kir | Very Rare | 12.7 mm 10Rnd Mag | Wiki |
Zafir | Very Rare | 7.62 mm 150Rnd Tracer (Green) Box | Wiki |
Promet SG | Very Rare | 12 Gauge 6Rnd Pellets 12 Gauge 6Rnd Slug |
Wiki |
RPG-7 | Very Rare | PG-7VM HEAT Grenade | Wiki |
MAR-10 Lethal (Camo) | Rare | .338 LM 10Rnd Mag | Wiki |
Titan Launcher | Rare | Titan AA Missile | Wiki |
.50 BW 10Rnd Caseless Mag | Rare | N/A | Wiki |
LIM-85 | Common | 5.56 mm 200Rnd Reload Tracer (Yellow) Box | Wiki |
Mk200 | Common | 6.5 mm 200Rnd Belt | Wiki |
Clothing
Clothing | Commonality | Arma Unofficial Wiki |
---|---|---|
ENVG-II (Grey) | Ultra Rare | Wiki |
Special Purpose Helmet (Hex) | Ultra Rare | Wiki |
LBV Grenadier Harness (Suicide Vest) | Rare | None |
Ghillie Suit [CSAT] | Uncommon | Wiki |
Pilot Coveralls [CSAT] | Uncommon | Wiki |
Granit-T (Stackable) | Uncommon | Wiki |
Defender Helmet (Green Hex) | Uncommon | Wiki |
Full Ghillie (Arid) [CSAT] | Uncommon | Wiki |
Carrier Special Rig (Green) | Common | Wiki |
Recon Fatigues (Hex) | Common | Wiki |
GA Carrier Lite (Digital) | Common | Wiki |
Pilot Helmet [CSAT] | Common | Wiki |
Items
Items | Commonality | Arma Unofficial Wiki |
---|---|---|
DMS Scope | Ultra Rare | Wiki |
7.62 Suppressor | Ultra Rare | Wiki |
6.5 Suppressor | Very Rare | Wiki |
6.5 Stealth Suppressor | Very Rare | Wiki |
5.8 Stealth Suppressor | Very Rare | Wiki |
5.56 Suppressor | Very Rare | Wiki |
M6 SLAM Mine | Uncommon | Wiki |
APERS Tripwire Mine | Uncommon | Wiki |
ARCO Scope | Common | Wiki |
ARCO Scope | Common | Wiki |
MRCO Scope | Common | Wiki |
RCO Grenade | Common | Wiki |
IR Laser Pointer | Common | Wiki |
Explosive Charge | Common | Wiki |
RGO Grenade | Common | Wiki |
RGN Grenade | Common | Wiki |
Claymore Charge | Common | Wiki |
1. The exact percentage-measured chance of each item spawning at a Blackwater Armory robbery will not be released on the wiki. The commonalities listed on this wiki page were granted and confirmed by the Olympus development team.