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<div style="background: #fff1d1; border: 3px solid #b0a896; border-radius: 5px; padding: 5px 10px; text-align: center; color:#000000; font-size:large;">'''" | <div style="background: #fff1d1; border: 3px solid #b0a896; border-radius: 5px; padding: 5px 10px; text-align: center; color:#000000; font-size:large;">'''"What the fuck is a quote?" | ||
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[https://olympus-entertainment.com/profile/ | [https://olympus-entertainment.com/profile/22314-batgoosecan/ Batcan]'''</div> | ||
=='''Introduction'''== | =='''Introduction'''== | ||
The Evidence Lockup is now | The Evidence Lockup is now an escort vehicle style federal event. Just like all other escort style events, the escort vehicle is loosely tracked for all players, but a notification is only sent to the APD. The escort vehicle follows the same server rules as the APD escort to prevent destruction via explosives. The escort vehicle also has conquest anti-damage script (indestructible besides tires, fuel, and engine). If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt. This event is still a federal class event, requiring APD response and sharing timers with fed and BW. APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint. APD win the event by completing a 1.5 minute seize action on the truck. Checkpoints and the area around the escort are blue zones. The event has a limit of 45 minutes before auto-destruction. This event requires 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) online to start. | ||
=='''Starting the Robbery'''== | =='''Starting the Robbery'''== | ||
The Evidence Lockup now has a buy-in fee of $500,000. The money is taken directly from the starting player's bank. 7 APD officers are required to start the event. Once started players must hold the initial compound of 7.5 minutes, then escort the truck to 3 checkpoints. Each checkpoint has it's own 5 minute timer. Once the event has started the checkpoints are then marked on the map. The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker on the truck. | |||
Starting the Evidence Lockup | |||
<gallery mode=packed heights=500px> | <gallery mode=packed heights=500px> | ||
File: | File:evidenceguy.jpg| | ||
</gallery> | |||
Initial compound | |||
<gallery mode=packed heights=500px> | |||
File:evidencestart.jpg| | |||
</gallery> | |||
Map of all checkpoints | |||
<gallery mode=packed heights=500px> | |||
File:evidencemap.jpg| | |||
</gallery> | |||
Checkpoint 1 | |||
<gallery mode=packed heights=500px> | |||
File:checkpoint1new.jpg| | |||
</gallery> | |||
Checkpoint 2 | |||
<gallery mode=packed heights=500px> | |||
File:checkpoint2.jpg| | |||
</gallery> | |||
Final checkpoint | |||
<gallery mode=packed heights=500px> | |||
File:evidencedropoff.jpg| | |||
</gallery> | </gallery> | ||
=='''Possible Rewards'''== | =='''Possible Rewards'''== | ||
{| | |||
|-style="vertical-align:top;" | |||
!Items | |||
{| class=wikitable style=text-align:center | {| class=wikitable style=text-align:center | ||
|- | |- | ||
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|} | |} | ||
!Weapons | |||
{| class=wikitable style=text-align:center | |||
|- | |||
! Weapons || Commonality || Ammo || Arma Unofficial Wiki | |||
|- | |||
| Mk200 || Very Common || 6.5mm 200Rnd Belt || [https://armedassault.fandom.com/wiki/Mk200?so=search Link] | |||
|- | |||
| MXSW || Very Common || 6.5mm 100Rnd || [https://armedassault.fandom.com/wiki/MX_series?so=search Link] | |||
|- | |||
| LIM-85 || Very Common || 5.56mm 200Rnd Box || [https://armedassault.fandom.com/wiki/LIM-85 Link] | |||
|- | |||
| Mk-1 EMR || Very Common || 7.62mm 20Rnd Mag || [https://armedassault.fandom.com/wiki/Mk-I_EMR Link] | |||
|- | |||
|Titan MPRL || Very Common || 127 mm Titan Rocket || [https://armedassault.fandom.com/wiki/Titan_MPRL?so=search Link] | |||
|- | |||
|RPG-7 || Rare || PG-7VM HEAT Grenade || [https://armedassault.fandom.com/wiki/RPG-7V Link] | |||
|- | |||
|MAR-10 (Taser) || Rare || .338 LM 10Rnd Mag || [https://armedassault.fandom.com/wiki/MAR-10 Link] | |||
|- | |||
|MAR-10 || Ultra Rare || .338 LM 10Rnd Mag || [https://armedassault.fandom.com/wiki/MAR-10 Link] | |||
|- | |||
| ASP-1 Kir || Rare || 12.7mm 10 Rnd Mag || [https://armedassault.fandom.com/wiki/ASP-1_Kir Link] | |||
|- | |||
| Mk-1 EMR (Taser) || Rare || 7.62mm 20Rnd Mag || [https://armedassault.fandom.com/wiki/Mk-I_EMR Link] | |||
|- | |||
|} | |||
!Clothing | |||
{| class=wikitable style=text-align:center | {| class=wikitable style=text-align:center | ||
|- | |- |
Latest revision as of 21:54, 23 May 2024
Batcan
Introduction
The Evidence Lockup is now an escort vehicle style federal event. Just like all other escort style events, the escort vehicle is loosely tracked for all players, but a notification is only sent to the APD. The escort vehicle follows the same server rules as the APD escort to prevent destruction via explosives. The escort vehicle also has conquest anti-damage script (indestructible besides tires, fuel, and engine). If the tempest is destroyed before being unlocked, the loot pool is not reset before the next attempt. This event is still a federal class event, requiring APD response and sharing timers with fed and BW. APD is not required to follow wave rule if the truck is brought into a redzone and can camp the next checkpoint. APD win the event by completing a 1.5 minute seize action on the truck. Checkpoints and the area around the escort are blue zones. The event has a limit of 45 minutes before auto-destruction. This event requires 7 unique officers or 5.0 officers (deputies counting as 0.5 and everyone else counting as 1) online to start.
Starting the Robbery
The Evidence Lockup now has a buy-in fee of $500,000. The money is taken directly from the starting player's bank. 7 APD officers are required to start the event. Once started players must hold the initial compound of 7.5 minutes, then escort the truck to 3 checkpoints. Each checkpoint has it's own 5 minute timer. Once the event has started the checkpoints are then marked on the map. The final checkpoint unseals the truck, allowing the civs to access the loot and disabling the tracker on the truck.
Starting the Evidence Lockup
Initial compound
Map of all checkpoints
Checkpoint 1
Checkpoint 2
Final checkpoint
Possible Rewards
Items
|
Weapons
|
Clothing
|
---|