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* The <span style="color:#948112">brown</span> triangle markers labeled ''Iron Mine'', ''Rock Quarry'', and ''Silver Mine'' are examples of places that are <span style="color:#948112">legal</span> to be inside of. These are locations where players can gather items to be used in runs. Normal engagement rules apply inside of these zones. | * The <span style="color:#948112">brown</span> triangle markers labeled ''Iron Mine'', ''Rock Quarry'', and ''Silver Mine'' are examples of places that are <span style="color:#948112">legal</span> to be inside of. These are locations where players can gather items to be used in runs. Normal engagement rules apply inside of these zones. | ||
* <span style="color:#4E9F33">Dark green</span> "dot" markers indicate the placement of item processing locations for * <span style="color:#4E9F33">legal</span> runs such as ''Copper Processing'', ''Iron Processing'' and ''Diamond Processing''. Just like all other non-illegal zones, normal engagement rules apply inside of these zones. | * <span style="color:#4E9F33">Dark green</span> "dot" markers indicate the placement of item processing locations for * <span style="color:#4E9F33">legal</span> runs such as ''Copper Processing'', ''Iron Processing'' ''and'' ''Diamond Processing''. Just like all other non-illegal zones, normal engagement rules apply inside of these zones. | ||
* The <span style="color:#DC9B0F">orange</span> square markers for locations like ''Oil Trader'' and <span style="color:#DC9B0F">orange</span> circle markers for locations like ''Yeast Field'' or ''Peach Field'' are also <span style="color:#DC9B0F">legal</span> zones. The square markers indicate "traders", which is where players can sell processed items after the raw item is processed. The circle markers indicate certain legal gathering zones. | * The <span style="color:#DC9B0F">orange</span> square markers for locations like ''Oil Trader'' and <span style="color:#DC9B0F">orange</span> circle markers for locations like ''Yeast Field'' or ''Peach Field'' are also <span style="color:#DC9B0F">legal</span> zones. The square markers indicate "traders", which is where players can sell processed items after the raw item is processed. The circle markers indicate certain legal gathering zones. | ||
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* Event locations such as the ''Federal Reserve'', ''Blackwater Armory'', ''Bank of Altis'', and ''Altis Penitentiary'' can be exempt from these rules. These locations have "rings" around them that indicate the boundaries of these areas. Most of these locations have two rings; one ring that defines the boundaries of the event area and one ring that shows where the ''Anti-Air'' system is active. | * Event locations such as the ''Federal Reserve'', ''Blackwater Armory'', ''Bank of Altis'', and ''Altis Penitentiary'' can be exempt from these rules. These locations have "rings" around them that indicate the boundaries of these areas. Most of these locations have two rings; one ring that defines the boundaries of the event area and one ring that shows where the ''Anti-Air'' system is active. | ||
<gallery mode=packed heights= | * <span style="color:#4E9F33">Green</span> squares with a gas pump are gas stations. Every marked gas station has an ATM which you can deposit, withdraw, or wire transfer to other players (max sent per transaction is $999,999 and has a 6.66% fee). You can also pull into the station to service your vehicle. | ||
File: | |||
=='''Interactive Map'''== | |||
The interactive map is on the stats page and can be found [https://stats.olympus-entertainment.com/#/stats/map here] | |||
=='''Map of Olympus'''== | |||
<gallery mode=packed heights=600px> | |||
File:MapOfOlympusUpdated.jpeg|<span style="color:#c1c1b8">The ''proud'' nation of Altis. Settled by Phoenicians, Greeks, Romans, Ottomans, The British, and finally, Olympians.</span> | |||
</gallery> | </gallery> | ||
=='''Spawn Cities'''== | ==='''Map Markers'''=== | ||
Markers can be found in the map menu by toggling the “Hide Marker List” button on the top right under the clock. In this menu, players who are not too familiar with the Olympus map can find certain locations a lot easier. You can either search what you are looking for in the search box or expand each category to find your desired location. For example, by clicking on Casinos and then on Kavala Casino you will see a white rotating circle around the picked location. To get rid of undesired map markers on your map such as Delivery Missions, you will need to open the small options menu and have the “Toggle Hide Markers” checked marked. You have the option to hide certain locations or you can hide that whole category by double clicking on the name. Keep in mind that the map settings reset after leaving the game session. | |||
==='''GPS Pathing'''=== | |||
GPS Pathing is a tool that allows you to get to any location where you set your waypoint marker. Each path that is generated helps you reach your destination with the fastest possible path following roads. To use the tool, you must open your map and toggle the “Hide marker List” button on the top right under the clock. Next, you will need to locate the small magnifying glass and you will see that it is red. By clicking it, it will turn green and you can start to create a path. To create a path you will need to shift and click to set a waypoint marker and a path will appear. To change the color of the path you can open the small options menu and select your color of choice. To follow the path you will need to acquire a GPS from the general store or gas station and use the bracket keys to pull it up on the side of your screen. | |||
==='''Spawn Cities'''=== | |||
What is a spawn city? Simply put, it's an area on the Island of Altis that players can respawn at. After death or respawn, you'll be prompted to choose which of these towns you wish to spawn at. All of the spawn cities are relatively the same since they all offer the same basic services, but each has its separate personality and reputation. | What is a spawn city? Simply put, it's an area on the Island of Altis that players can respawn at. After death or respawn, you'll be prompted to choose which of these towns you wish to spawn at. All of the spawn cities are relatively the same since they all offer the same basic services, but each has its separate personality and reputation. | ||
Spawn cities are center of the server. Each player on the server began their journey in a spawn city. ''Kavala'', ''Pyrgos'', ''Athira'', ''Sofia'', ''Neochori'', and ''Therisa'' each have their own stigma, legends, and stories. | Spawn cities are the center of the server. Each player on the server began their journey in a spawn city. ''Kavala'', ''Pyrgos'', ''Athira'', ''Sofia'', ''Neochori'', and ''Therisa'' each have their own stigma, legends, and stories. | ||
All of the locations listed below include a Car Shop, DMV, General Store, Clothing Store, Gun Store, and ATM. Most of the locations also include a Peach Field, Apple Field, or Clinic, Courthouse, Truck Shop, Garage, Air Garage, camping vigilantes and some sort of Service Station. | All of the locations listed below include a Car Shop, DMV, General Store, Clothing Store, Gun Store, and ATM. Most of the locations also include a Peach Field, Apple Field, or Clinic, Courthouse, Truck Shop, Garage, Air Garage, camping vigilantes, and some sort of Service Station. | ||
==='''Kavala'''=== | ==='''Kavala'''=== | ||
Kavala is the most famous spawn city. It's the epicenter of the Altis population and the most famous entity in the Arma 3 Altis Life genre. If you stop in the middle of the city to listen; you'll most likely hear the snaps of pistols, the whizzing of medic hatchbacks driving to their next patient, the groups of police cars with sirens activated, the yells of players screaming "hands up or die" and "bet me bet me bet me", and the occasional explosion of a quad-bike or go-kart. | Kavala is the most famous spawn city. It's the epicenter of the Altis population and the most famous entity in the Arma 3 Altis Life genre. If you stop in the middle of the city to listen; you'll most likely hear the snaps of pistols, the whizzing of medic hatchbacks driving to their next patient, the groups of police cars with sirens activated, the yells of players screaming "hands up or die" and "bet me bet me bet me", and the occasional explosion of a quad-bike or go-kart. Its die-hard inhabitants mostly consist of betting addicts, new vigilantes looking for a quick and easy bounty to snatch, gang members waiting to kill unsuspecting rival gangs, and those with a general disregard for the laws of the land. | ||
<gallery mode=packed heights=200px> | <gallery mode=packed heights=200px> | ||
File: | File:Kav4f.jpg|<span style="color:#c1c1b8">A view of ''Kavala'' shows the towering statue and ancient Phoenician ruins.</span> | ||
File: | File:Kav3f.jpg|<span style="color:#c1c1b8">An overview of the ''Kavala'' cityscape.</span> | ||
File: | File:KavSquare2023.jpg|<span style="color:#c1c1b8">A map of the ''Kavala'' square.</span> | ||
File: | File:Kav1f.jpg|<span style="color:#c1c1b8">A map of ''Kavala'' and the surrounding area.</span> | ||
</gallery> | </gallery> | ||
==='''Pyrgos'''=== | ==='''Pyrgos'''=== | ||
Pyrgos is an interesting city because of | Pyrgos is an interesting city because of its central location on the map. It has a funny way of attracting all types of players. It's where the people from both sides of the map collide, no matter their faction or allegiance. | ||
Pyrgos can be active and populated like Kavala, but it's significantly more unpredictable. The city can be very quiet; but, the city has the ability to quickly fall | Pyrgos can be active and populated like Kavala, but it's significantly more unpredictable. The city can be very quiet; but, the city has the ability to quickly fall into chaos. Since the city is positioned in-between the ''Bank of Altis'' and ''Altis Penitentiary'', it becomes much more alive when those events are active. Throughout the years, a few gangs have maintained heavy rebel and/or vigilante presence in the city - most likely waiting to rob lone APD officers, hoping to catch large bounties returning from gang battles or illegal runs, or staging an attack against their rivals regrouping at the hospital. | ||
<gallery mode=packed heights=200px> | <gallery mode=packed heights=200px> | ||
File: | File:Pygros4.jpg|<span style="color:#c1c1b8">An overview of the ''Pyrgos'' cityscape.</span> | ||
File: | File:pygros3.jpg|<span style="color:#c1c1b8">A picture of ''Pyrgos'' city center.</span> | ||
File: | File:Pygros2.jpg|<span style="color:#c1c1b8">A view of the downtown ''Pyrgos''.</span> | ||
File: | File:pygros1.jpg|<span style="color:#c1c1b8">A map of ''Pyrgos'' and the surrounding area.</span> | ||
</gallery> | </gallery> | ||
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The city of ''Athira'' has become the meeting place for large groups of rebels preparing for ''federal reserve'' robberies. Before federal events, dozens of rebels spawn at ''Athira'' and drive up to the ''Rebel Outpost'' there. Similar to ''Pyrgos'', ''Athira'' holds a central position on the map. It's best known as a re-supply town for civilians and rebels in-between runs. Vigilantes often cruise the streets, waiting to take advantage of these events. | The city of ''Athira'' has become the meeting place for large groups of rebels preparing for ''federal reserve'' robberies. Before federal events, dozens of rebels spawn at ''Athira'' and drive up to the ''Rebel Outpost'' there. Similar to ''Pyrgos'', ''Athira'' holds a central position on the map. It's best known as a re-supply town for civilians and rebels in-between runs. Vigilantes often cruise the streets, waiting to take advantage of these events. | ||
<gallery mode=packed heights= | <gallery mode=packed heights=200px> | ||
File: | File:Athira4f.jpg|<span style="color:#c1c1b8">An overview of the ''Athira'' cityscape.</span> | ||
File: | File:Athira3f.jpg|<span style="color:#c1c1b8">A view of the city center.</span> | ||
File: | File:Athira2f.jpg|<span style="color:#c1c1b8">A view of the Orthodox church in ''Athira''</span> | ||
File: | File:athira1f.jpg|<span style="color:#c1c1b8">A map of ''Athira'' and the surrounding area.</span> | ||
</gallery> | </gallery> | ||
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There is no other city that is further North than ''Sofia''. Groups of civilians visit there for ''salt runs'' and ''mushroom runs''. Large collectives of gangs stage at the rebel outpost for ''Blackwater Armory'' robberies. | There is no other city that is further North than ''Sofia''. Groups of civilians visit there for ''salt runs'' and ''mushroom runs''. Large collectives of gangs stage at the rebel outpost for ''Blackwater Armory'' robberies. | ||
<gallery mode=packed heights= | <gallery mode=packed heights=200px> | ||
File: | File:Sofia1.1.jpeg|<span style="color:#c1c1b8">An overview of the ''Sofia'' cityscape.</span> | ||
File: | File:Sofia2.2.jpeg|<span style="color:#c1c1b8">A view of the city center.</span> | ||
File: | File:Sofia3.3.jpeg|<span style="color:#c1c1b8">A view of the main street in ''Sofia''.</span> | ||
File: | File:Sofia4.4.jpg|<span style="color:#c1c1b8">A map of ''Sofia'' and the surrounding area.</span> | ||
</gallery> | </gallery> | ||
==='''Neochori'''=== | ==='''Neochori'''=== | ||
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''Neochori'' was the original go-to spawning choice of cartel fighters. | ''Neochori'' was the original go-to spawning choice of cartel fighters. | ||
<gallery mode=packed heights= | <gallery mode=packed heights=200px> | ||
File: | File:Neoch4.jpg|<span style="color:#c1c1b8">An overview of the ''Neochori'' cityscape.</span> | ||
File: | File:neoch3.jpg|<span style="color:#c1c1b8">A view of the city center.</span> | ||
File: | File:Neoch2.jpg|<span style="color:#c1c1b8">A view of ''Neochori'' from the docks</span> | ||
File: | File:neoch1.jpg|<span style="color:#c1c1b8">A map of ''Neochori'' and the surrounding area.</span> | ||
</gallery> | </gallery> | ||
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The cartel fighter spawn town, heavily camped by vigilantes looking to catch high-bounty warriors off guard. | The cartel fighter spawn town, heavily camped by vigilantes looking to catch high-bounty warriors off guard. | ||
<gallery mode=packed heights= | <gallery mode=packed heights=200px> | ||
File: | File:Therisa4.jpg|<span style="color:#c1c1b8">An overview of the ''Therisa'' township.</span> | ||
File: | File:Therisa3.jpg|<span style="color:#c1c1b8">A view of the city center.</span> | ||
File: | File:Therisa2.jpg|<span style="color:#c1c1b8">The road from ''Therisa'' to WarZone</span> | ||
File: | File:therisa1.jpg|<span style="color:#c1c1b8">A map of ''Therisa'' and the surrounding area.</span> | ||
</gallery> | </gallery> | ||
Latest revision as of 06:14, 31 August 2023
Ryan (Olympus Owner)
Overview
The Olympus Altis Island is covered with numerous different zones, locations, outposts, event areas, and cities. The image below is an all-including viewpoint of the entire map. The map appears to be cluttered and difficult to read from this perspective, but we'll break everything down.
It's important to note that certain marks on the map come in specific colors and shapes, which defines how you should approach each location.
- Red markers indicate that the zone is illegal. Within these red zones, players are not required to initiate roleplay with other players before engaging in combat. Rebel Outpost, Frog Swamp, and Cocaine Processing are a few examples of these kill-on-sight zones or "KOS" zones. Many of these red markers have a red-shaded circle around them, which shows the exact area around a certain location in which engagement is not required.
- The southern area surrounded by a red border is the warzone, which is considered an illegal area. The New Life Rule (NLR) and Random Death Match (RDM) rules don't apply there.
- The brown triangle markers labeled Iron Mine, Rock Quarry, and Silver Mine are examples of places that are legal to be inside of. These are locations where players can gather items to be used in runs. Normal engagement rules apply inside of these zones.
- Dark green "dot" markers indicate the placement of item processing locations for * legal runs such as Copper Processing, Iron Processing and Diamond Processing. Just like all other non-illegal zones, normal engagement rules apply inside of these zones.
- The orange square markers for locations like Oil Trader and orange circle markers for locations like Yeast Field or Peach Field are also legal zones. The square markers indicate "traders", which is where players can sell processed items after the raw item is processed. The circle markers indicate certain legal gathering zones.
- Event locations such as the Federal Reserve, Blackwater Armory, Bank of Altis, and Altis Penitentiary can be exempt from these rules. These locations have "rings" around them that indicate the boundaries of these areas. Most of these locations have two rings; one ring that defines the boundaries of the event area and one ring that shows where the Anti-Air system is active.
- Green squares with a gas pump are gas stations. Every marked gas station has an ATM which you can deposit, withdraw, or wire transfer to other players (max sent per transaction is $999,999 and has a 6.66% fee). You can also pull into the station to service your vehicle.
Interactive Map
The interactive map is on the stats page and can be found here
Map of Olympus
-
The proud nation of Altis. Settled by Phoenicians, Greeks, Romans, Ottomans, The British, and finally, Olympians.
Map Markers
Markers can be found in the map menu by toggling the “Hide Marker List” button on the top right under the clock. In this menu, players who are not too familiar with the Olympus map can find certain locations a lot easier. You can either search what you are looking for in the search box or expand each category to find your desired location. For example, by clicking on Casinos and then on Kavala Casino you will see a white rotating circle around the picked location. To get rid of undesired map markers on your map such as Delivery Missions, you will need to open the small options menu and have the “Toggle Hide Markers” checked marked. You have the option to hide certain locations or you can hide that whole category by double clicking on the name. Keep in mind that the map settings reset after leaving the game session.
GPS Pathing
GPS Pathing is a tool that allows you to get to any location where you set your waypoint marker. Each path that is generated helps you reach your destination with the fastest possible path following roads. To use the tool, you must open your map and toggle the “Hide marker List” button on the top right under the clock. Next, you will need to locate the small magnifying glass and you will see that it is red. By clicking it, it will turn green and you can start to create a path. To create a path you will need to shift and click to set a waypoint marker and a path will appear. To change the color of the path you can open the small options menu and select your color of choice. To follow the path you will need to acquire a GPS from the general store or gas station and use the bracket keys to pull it up on the side of your screen.
Spawn Cities
What is a spawn city? Simply put, it's an area on the Island of Altis that players can respawn at. After death or respawn, you'll be prompted to choose which of these towns you wish to spawn at. All of the spawn cities are relatively the same since they all offer the same basic services, but each has its separate personality and reputation.
Spawn cities are the center of the server. Each player on the server began their journey in a spawn city. Kavala, Pyrgos, Athira, Sofia, Neochori, and Therisa each have their own stigma, legends, and stories.
All of the locations listed below include a Car Shop, DMV, General Store, Clothing Store, Gun Store, and ATM. Most of the locations also include a Peach Field, Apple Field, or Clinic, Courthouse, Truck Shop, Garage, Air Garage, camping vigilantes, and some sort of Service Station.
Kavala
Kavala is the most famous spawn city. It's the epicenter of the Altis population and the most famous entity in the Arma 3 Altis Life genre. If you stop in the middle of the city to listen; you'll most likely hear the snaps of pistols, the whizzing of medic hatchbacks driving to their next patient, the groups of police cars with sirens activated, the yells of players screaming "hands up or die" and "bet me bet me bet me", and the occasional explosion of a quad-bike or go-kart. Its die-hard inhabitants mostly consist of betting addicts, new vigilantes looking for a quick and easy bounty to snatch, gang members waiting to kill unsuspecting rival gangs, and those with a general disregard for the laws of the land.
-
A view of Kavala shows the towering statue and ancient Phoenician ruins.
-
An overview of the Kavala cityscape.
-
A map of the Kavala square.
-
A map of Kavala and the surrounding area.
Pyrgos
Pyrgos is an interesting city because of its central location on the map. It has a funny way of attracting all types of players. It's where the people from both sides of the map collide, no matter their faction or allegiance.
Pyrgos can be active and populated like Kavala, but it's significantly more unpredictable. The city can be very quiet; but, the city has the ability to quickly fall into chaos. Since the city is positioned in-between the Bank of Altis and Altis Penitentiary, it becomes much more alive when those events are active. Throughout the years, a few gangs have maintained heavy rebel and/or vigilante presence in the city - most likely waiting to rob lone APD officers, hoping to catch large bounties returning from gang battles or illegal runs, or staging an attack against their rivals regrouping at the hospital.
-
An overview of the Pyrgos cityscape.
-
A picture of Pyrgos city center.
-
A view of the downtown Pyrgos.
-
A map of Pyrgos and the surrounding area.
Athira
The city of Athira has become the meeting place for large groups of rebels preparing for federal reserve robberies. Before federal events, dozens of rebels spawn at Athira and drive up to the Rebel Outpost there. Similar to Pyrgos, Athira holds a central position on the map. It's best known as a re-supply town for civilians and rebels in-between runs. Vigilantes often cruise the streets, waiting to take advantage of these events.
-
An overview of the Athira cityscape.
-
A view of the city center.
-
A view of the Orthodox church in Athira
-
A map of Athira and the surrounding area.
Sofia
There is no other city that is further North than Sofia. Groups of civilians visit there for salt runs and mushroom runs. Large collectives of gangs stage at the rebel outpost for Blackwater Armory robberies.
-
An overview of the Sofia cityscape.
-
A view of the city center.
-
A view of the main street in Sofia.
-
A map of Sofia and the surrounding area.
Neochori
Neochori was the original go-to spawning choice of cartel fighters.
-
An overview of the Neochori cityscape.
-
A view of the city center.
-
A view of Neochori from the docks
-
A map of Neochori and the surrounding area.
Therisa
The cartel fighter spawn town, heavily camped by vigilantes looking to catch high-bounty warriors off guard.
-
An overview of the Therisa township.
-
A view of the city center.
-
The road from Therisa to WarZone
-
A map of Therisa and the surrounding area.