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=='''Preparation'''== | =='''Preparation'''== | ||
To initiate a takeover, you start by using a takeover terminal which can be purchased from the rebel outpost for $10,000 .To place the terminal there must be three rebels with 5.56mm weapons | To initiate a takeover, you start by using a takeover terminal which can be purchased from the rebel outpost for $10,000. To place the terminal, there must be three rebels with 5.56mm weapons and you must be within one hundred meters of the person placing the terminal inside of the APD HQ. Before you attempt to place it make sure that there is not an active federal event. | ||
<gallery mode=packed heights=300px> | <gallery mode=packed heights=300px> | ||
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=='''Execution'''== | =='''Execution'''== | ||
Once the takeover terminal is placed in the HQ, a notification will be sent to everyone in the area. This will also give the APD a one minute timer warning that the HQ will be taken over. Once the timer is up the takeover will be started and the area around the HQ will be KOS for the APD to rebel and vice-versa. During this time there will also be a red icon when the HQ that is taken over, The red icon can be viewed on your map, The takeover will last for fourteen minutes if the APD does not stop it. Make sure to be careful where you position yourself as the APD has multiple spawn points. | Once the takeover terminal is placed in the HQ, a notification will be sent to everyone in the area. This will also give the APD a one minute timer warning that the HQ will be taken over. Once the timer is up the takeover will be started and the area around the HQ will be KOS for the APD to rebel and vice-versa. During this time there will also be a red icon when the HQ that is taken over, The red icon can be viewed on your map, The takeover will last for fourteen minutes if the APD does not stop it. Make sure to be careful where you position yourself as the APD has multiple spawn points. For every thirty seconds the terminal is active, the APD has a thirty seconds added to their respawn timer and this adds up all the way to three minutes per officer. | ||
<gallery mode=packed heights=300px> | <gallery mode=packed heights=300px> | ||
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File:TakeoverEnd.png|<span style="color:#c1c1b8">Alert of the takeover ending.</span> | File:TakeoverEnd.png|<span style="color:#c1c1b8">Alert of the takeover ending.</span> | ||
</gallery> | </gallery> | ||
*The takeover can be stopped by using scroll wheel to disable terminal | |||
*The terminal cannot be placed in the water, inside an inaccessible building, inside a rock, etc. |
Latest revision as of 10:02, 3 April 2023
Introduction
Most citizens of Altis are law-abiding, However there are rebels on the island who wish to undermine the APD by taking over their HQ's and prevent them from establishing a presence in the area.
Preparation
To initiate a takeover, you start by using a takeover terminal which can be purchased from the rebel outpost for $10,000. To place the terminal, there must be three rebels with 5.56mm weapons and you must be within one hundred meters of the person placing the terminal inside of the APD HQ. Before you attempt to place it make sure that there is not an active federal event.
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Terminal in shop.
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Notification of takeover.
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Notification of the takeover starting and the red icon.
Execution
Once the takeover terminal is placed in the HQ, a notification will be sent to everyone in the area. This will also give the APD a one minute timer warning that the HQ will be taken over. Once the timer is up the takeover will be started and the area around the HQ will be KOS for the APD to rebel and vice-versa. During this time there will also be a red icon when the HQ that is taken over, The red icon can be viewed on your map, The takeover will last for fourteen minutes if the APD does not stop it. Make sure to be careful where you position yourself as the APD has multiple spawn points. For every thirty seconds the terminal is active, the APD has a thirty seconds added to their respawn timer and this adds up all the way to three minutes per officer.
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Terminal after it is placed.
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An active terminal and a deputy attempting to defuse.
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Alert of the takeover ending.
- The takeover can be stopped by using scroll wheel to disable terminal
- The terminal cannot be placed in the water, inside an inaccessible building, inside a rock, etc.